Help centre

Know the game. Make the call.

Quick answers, clear squad rules and a scoring lab you can actually play with.

How league play works

Build seven. Join your table. Make the call.

Legends Draft keeps the rules visible: your squad is legal before lock, your league is clear, and every score can be traced after the games.

01
Choose an event

Every call starts with the competition.

Every squad is tied to one event, its active teams and its published scoring windows. Open the event before you pick so the live rules are always in view.

Event rulesPublished for this competition
Competition
One event per squad
Selection pool
Entered, active teams
Scoring window
Published before play
Rules ready before the call
02
Build your seven

Five starters. Two substitutes. One clear shape.

Cover every role, stay within 55 credits, then choose a captain and a different vice-captain. Each pro can appear only once in your seven.

Starting five5 / 5 roles covered
TOPStarter
JUNGLEStarter
MIDCaptain · ×2
BOTVice-captain
SUPPORTStarter
SUB 01Role-compatible cover
SUB 02Role-compatible cover
Squad budget
Up to 55 credits
04
Join your table

Choose how your group competes.

The same real matches settle both formats. What changes is whether player ownership is shared or exclusive inside the league.

Classic

One squad. Any compatible group.

Managers can own the same pro. Your event squad can count in compatible private leagues.

Draft

Every pro is somebody's call.

Managers draft exclusive players within that league. Whoever gets there first owns the pick.

05
Reach the lock

Decisions first. A frozen snapshot at the deadline.

Each event publishes its own lock. Changes saved before it count for that window; later changes wait for the next one.

Before lockSquad editable
Published lockSnapshot frozen
After lockGames settle this call
06
Follow the games

Real performance becomes an explainable receipt.

Completed games are evaluated under the scoring version published for the competition. Captaincy and role-native performance remain visible in the breakdown.

Real matchCompleted gameVerified performance
Points receiptPublished scoring version
Kills, assists and deaths
Base line
Role-native performance
Public thresholds
Team and series result
Competition rules
Captaincy
×2
Every contribution tracedSettled total
07
Move in the table

The score settles. The next decision begins.

Your points update the league table after the games. Then the next published lock gives every manager another call to make.

Illustrative tableAfter settlement
  1. 01Manager ASettled
  2. 02You↑ Table updated
  3. 03Manager BSettled
Next eventMake the next call ↗
Complete rules reference

Check the exact rule.

Use the live event builder for the active competition. This reference explains the standard shape and opening international limits.

Your squad

Seven players, one clear shape.

Budget
55 credits for the full squad
Starting five
One each of TOP, JUNGLE, MID, BOT and SUPPORT
Bench
Exactly two substitutes; role-compatible cover applies if a starter records no appearance
Captaincy
Captain and vice are different starters; the captain scores double
Duplicates
Each pro can appear only once in your seven
Tournament balance

Limits follow the field.

Pro-team cap
At an opening international field, pick a maximum of two from one pro team
Region spread
At an opening international field, pick up to three from one region; LCK is capped at two
Stage-aware rules
As teams are eliminated, concentration limits relax so a legal squad remains possible
Finals and domestic play
Region caps disappear for a single-region event and once only three teams remain
Eligibility
Every selected player must be on an entered, still-active tournament team

The event builder always has the final word. Rules adapt to the competition and stage, and the live legality checklist tells you exactly why a pick is allowed or blocked.

Ready for the next call?

See the loop in the product.

Choose an event
Help, rules and scoring — Legends Draft